THE HUMAN EXPERIMENT

More than 8,000 Kiwis applied. Sixteen made it to Nicaragua. Ready to be pushed to their limits. Before the game began, I wanted to warn everyone what they’d signed up for.

Project Note

Organisation: TVNZ

Role: Director + Editor

Contribution: Creative interpretation · performance + character · visual world-building · stills direction · multi-use production system

Evidence: 230,000+ average viewers (5+) · 172,000 viewers aged 25–54 at launch · Top 5 among TVNZ OnDemand's most-streamed shows

The brief opened a territory. I found the strategic idea beneath’The Warning’: Survivor as human behaviour under extraordinary pressure.

“The Human Experiment” became more than a campaign line. It became the creative rule for how we made the work - treating contestants as subjects, revealing them through observation, character and evidence rather than simply introducing a cast.

That thinking shaped everything from the films and photography to props, environments, outdoor and the physical Survivor HQ — giving every expression its own form while belonging to the same world.

Project PROFILE

Survivor NZ teaser portrait of a contestant with a stylised cyan skull obscuring her face, turning her identity into a clue before the cast reveal.

The concept became all about treating the contestants less like reality-TV stars and more like subjects in the ultimate physical and social experiment.

The result was an pop-art world - bold, colourful and slightly unsettling. Part warning, part scientific study, part invitation to watch the experiment unfold.

Fictional Nicaragua tourism poster reading “Beautiful Nicaragua” with a warning stating “Only one will survive”.
Fictional Nicaragua tourism poster reading “Beautiful Nicaragua” with a warning stating “Only one will survive”.

A series of fictional Nicaragua tourism ads and other intriguing content introduced the premise with cryptic warnings.

Teaser films obscured the contestants, turning faces into clues and building curiosity before the reveal of the eclectic cast.

TVNZ 2 logo within the Survivor NZ campaign’s crumpled paper visual treatment.
TVNZ 2 logo within the Survivor NZ campaign’s crumpled paper visual treatment.
Survivor NZ campaign portrait of the host as a scientist in white lab coat with coffee mug against a blue grid, styled within the campaign’s eccentric pseudo-scientific world.
Survivor NZ campaign still of a contestant ambushed by green balls flying in, presented in a dark studio, as a subject under observation.
Turquoise Survivor NZ campaign graphic showing a black mouse navigating a geometric maze towards cheese, visualising the game through the language of a controlled experiment.

THEY WEREN'T JUST CONTESTANTS. THEY WERE VARIABLES IN THE EXPERIMENT.

Each contestant became their own character study, built from their actual words about how they intended to play: who they’d manipulate, who they’d align with, and how they planned to dominate the rest of their competition.

A large-scale shoot brought together bespoke sets, wardrobe, props and talent to create a library of assets that could live everywhere.

Hero films, contestant spots, stills, digital, print, OOH and social - I built and directed everything as a complete visual campaign, rather than a collection of promos.

The same visual language travelled across adshells, posters, billboards and digital, making it all feel less like promotion for a new show and more like an experiment that’d escaped into the real world.

Pink metronome isolated against white, used within Survivor NZ’s pseudo-scientific experimental world.
Pink metronome isolated against white, used within Survivor NZ’s pseudo-scientific experimental world.
Survivor NZ contestant poster with a black-and-white portrait partly obscured by a green warning strip reading “Mother knows best”.
Survivor NZ contestant poster with a black-and-white portrait partly obscured by a green warning strip reading “Mother knows best”.

It introduced the contestants as the spectacle.

The physical world followed too: Survivor HQ, a shipping container installed at TVNZ's Auckland site, became a destination for additional content, interviews and audience engagement.

Before anyone knew who would survive, audiences already had reasons to choose sides. The result was a launch that didn't simply introduce a new reality series…

Survivor NZ contestant standing inside part of the shipping-container environment used for Survivor HQ.
Survivor NZ contestant standing inside part of the shipping-container environment used for Survivor HQ.
Close-up Survivor NZ campaign portrait of a contestant with orange markings beneath her eyes, continuing the heightened character-study treatment as she rolls her eyes.
Close-up Survivor NZ campaign portrait of a contestant with orange markings beneath her eyes, continuing the heightened character-study treatment as she rolls her eyes.

Results:

230,000+
average viewers (5+)

172,000
viewers aged 25–54 at launch

Top 5
frequently among TVNZ OnDemand's most-streamed shows

Survivor NZ campaign icon strip labelled “Food”, “Romance”, “Alliance”, “Heartbreak”, “Betrayal”, “Caution”, “Danger” and “Jealousy”.
Survivor NZ campaign icon strip labelled “Food”, “Romance”, “Alliance”, “Heartbreak”, “Betrayal”, “Caution”, “Danger” and “Jealousy”.
Extreme close-up from the Survivor NZ campaign showing a contestant reacting as a spider crawls up her face.
Extreme close-up from the Survivor NZ campaign showing a contestant reacting as a spider crawls up her face.
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